Youth 10–13
Designed for young learners aged 10–13. It is especially useful for learners who need a structured, practical route into digital content business rather than a purely theoretical overview.
A 12-hour intermediate course for young learners aged 10–13 who want to turn concepts into practical startup outputs in digital content business. The course combines the creative industries context with practical frameworks, realistic cases, guided exercises and a final applied output. Participants finish with a structured approach they can adapt to a real venture, team or project.
Designed for young learners aged 10–13. It is especially useful for learners who need a structured, practical route into digital content business rather than a purely theoretical overview.
No prior business experience required.
Applied exercises, one milestone submission and a final practical project.
Each module combines explanation, examples and an applied activity.
Practical study of foundations of digital content business with examples, prompts and an applied activity.
Practical study of the creative industries context with examples, prompts and an applied activity.
Practical study of customers, users and stakeholder needs with examples, prompts and an applied activity.
Practical study of tools and frameworks for digital content business with examples, prompts and an applied activity.
Practical study of evidence, data and assumptions with examples, prompts and an applied activity.
Practical study of designing the approach with examples, prompts and an applied activity.
Practical study of execution and operating decisions with examples, prompts and an applied activity.
Practical study of measurement and key indicators with examples, prompts and an applied activity.
Practical study of risks, ethics and common failure modes with examples, prompts and an applied activity.
Practical study of case study: digital content business in practice with examples, prompts and an applied activity.
Applied exercises, one milestone submission and a final practical project.
Digital course notes · Practical worksheets · Case exercises · Action-plan template · Completion record in ESH ID
Platform learning support; live facilitator interaction is included where the delivery format states Live online or Blended online.
Educational programme. Completion does not constitute professional, legal, financial or investment advice and does not guarantee funding, employment or business outcomes. Catalogue version 2026.1 · Last reviewed 2026-08-24.
Digital Content Business Practitioner for Youth 10–13 — Creative Industries · 12 hours · Blended online
Enrol for €230