ESH-27871 · Gaming

Game UX Applied Lab for Students & Graduates — Gaming

A 18-hour intermediate course for university students and recent graduates who want to produce a complete applied project in game ux. The course combines the gaming context with practical frameworks, realistic cases, guided exercises and a final applied output. Participants finish with a structured approach they can adapt to a real venture, team or project.

Live online18 hoursIntermediateStudents & GraduatesBuild pathway
Who it is for

Students & Graduates

Designed for university students and recent graduates. It is especially useful for learners who need a structured, practical route into game ux rather than a purely theoretical overview.

Prerequisites

What you need

No prior startup experience required.

Completion

European Startup Hub Certificate of Completion — Game UX Applied Lab

A staged portfolio of applied outputs culminating in a final project.

Learning outcomes

What you will be able to do.

Outcome 1

Explain the core principles of game ux in the context of gaming.

Outcome 2

Diagnose a realistic game ux challenge using structured startup tools.

Outcome 3

Build a practical game ux output appropriate for students & graduates.

Outcome 4

Evaluate evidence, assumptions and trade-offs before making game ux decisions.

Outcome 5

Apply game ux methods to a venture, project or organisational scenario.

Outcome 6

Create a next-step action plan that can be used after the course.

Full syllabus

12 course modules.

Each module combines explanation, examples and an applied activity.

Module 1

Foundations of Game UX

Practical study of foundations of game ux with examples, prompts and an applied activity.

Module 2

The Gaming context

Practical study of the gaming context with examples, prompts and an applied activity.

Module 3

Customers, users and stakeholder needs

Practical study of customers, users and stakeholder needs with examples, prompts and an applied activity.

Module 4

Tools and frameworks for Game UX

Practical study of tools and frameworks for game ux with examples, prompts and an applied activity.

Module 5

Evidence, data and assumptions

Practical study of evidence, data and assumptions with examples, prompts and an applied activity.

Module 6

Designing the approach

Practical study of designing the approach with examples, prompts and an applied activity.

Module 7

Execution and operating decisions

Practical study of execution and operating decisions with examples, prompts and an applied activity.

Module 8

Measurement and key indicators

Practical study of measurement and key indicators with examples, prompts and an applied activity.

Module 9

Risks, ethics and common failure modes

Practical study of risks, ethics and common failure modes with examples, prompts and an applied activity.

Module 10

Case study: Game UX in practice

Practical study of case study: game ux in practice with examples, prompts and an applied activity.

Module 11

Applied workshop: build your Game UX output

Practical study of applied workshop: build your game ux output with examples, prompts and an applied activity.

Module 12

Action plan and next milestones

Practical study of action plan and next milestones with examples, prompts and an applied activity.

Assessment

A staged portfolio of applied outputs culminating in a final project.

Included materials

Digital course notes · Practical worksheets · Case exercises · Action-plan template · Completion record in ESH ID

Learning support

Platform learning support; live facilitator interaction is included where the delivery format states Live online or Blended online.

Course information & disclaimer

Educational programme. Completion does not constitute professional, legal, financial or investment advice and does not guarantee funding, employment or business outcomes. Catalogue version 2026.1 · Last reviewed 2026-08-24.

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Game UX Applied Lab for Students & Graduates — Gaming · 18 hours · Live online

Enrol for €445