ESH-13044 · Startup Law

Intellectual Property Practitioner for Youth 10–13 — Startup Law

A 12-hour intermediate course for young learners aged 10–13 who want to turn concepts into practical startup outputs in intellectual property. The course combines the startup law context with practical frameworks, realistic cases, guided exercises and a final applied output. Participants finish with a structured approach they can adapt to a real venture, team or project.

Self-paced online12 hoursIntermediateYouth 10–13Build pathway
Who it is for

Youth 10–13

Designed for young learners aged 10–13. It is especially useful for learners who need a structured, practical route into intellectual property rather than a purely theoretical overview.

Prerequisites

What you need

No prior business experience required.

Completion

European Startup Hub Certificate of Completion — Intellectual Property Practitioner

Applied exercises, one milestone submission and a final practical project.

Learning outcomes

What you will be able to do.

Outcome 1

Explain the core principles of intellectual property in the context of startup law.

Outcome 2

Diagnose a realistic intellectual property challenge using structured startup tools.

Outcome 3

Build a practical intellectual property output appropriate for youth 10–13.

Outcome 4

Evaluate evidence, assumptions and trade-offs before making intellectual property decisions.

Outcome 5

Apply intellectual property methods to a venture, project or organisational scenario.

Outcome 6

Create a next-step action plan that can be used after the course.

Full syllabus

10 course modules.

Each module combines explanation, examples and an applied activity.

Module 1

Foundations of Intellectual Property

Practical study of foundations of intellectual property with examples, prompts and an applied activity.

Module 2

The Startup Law context

Practical study of the startup law context with examples, prompts and an applied activity.

Module 3

Customers, users and stakeholder needs

Practical study of customers, users and stakeholder needs with examples, prompts and an applied activity.

Module 4

Tools and frameworks for Intellectual Property

Practical study of tools and frameworks for intellectual property with examples, prompts and an applied activity.

Module 5

Evidence, data and assumptions

Practical study of evidence, data and assumptions with examples, prompts and an applied activity.

Module 6

Designing the approach

Practical study of designing the approach with examples, prompts and an applied activity.

Module 7

Execution and operating decisions

Practical study of execution and operating decisions with examples, prompts and an applied activity.

Module 8

Measurement and key indicators

Practical study of measurement and key indicators with examples, prompts and an applied activity.

Module 9

Risks, ethics and common failure modes

Practical study of risks, ethics and common failure modes with examples, prompts and an applied activity.

Module 10

Case study: Intellectual Property in practice

Practical study of case study: intellectual property in practice with examples, prompts and an applied activity.

Assessment

Applied exercises, one milestone submission and a final practical project.

Included materials

Digital course notes · Practical worksheets · Case exercises · Action-plan template · Completion record in ESH ID

Learning support

Platform learning support; live facilitator interaction is included where the delivery format states Live online or Blended online.

Course information & disclaimer

Educational programme. Completion does not constitute professional, legal, financial or investment advice and does not guarantee funding, employment or business outcomes. Catalogue version 2026.1 · Last reviewed 2026-08-24.

Ready to begin?

Intellectual Property Practitioner for Youth 10–13 — Startup Law · 12 hours · Self-paced online

Enrol for €150